http://members.shaw.ca/bsimser/webdesign/default.htm
Demos:
Corrections:
Editor's Introduction:
What follows and is linked across several pages is a design template for defining a game design. The approach here is similar to a prospectus, that might be used to promote a game concept, but when applied correctly can also be an extremely useful tool for the designer/programmer to define their future creation.
I used this template, reduced a bit in areas, and added a little to the appendix, to define the design of the worbles simulation game that appears elsewhere in this newsletter. There is a lot here. You can pick and choose. Use what you need. Even add if you think it will help. This template is simply a place to start with helpful hints to jumpstart the thinking/planning stages of design.
I have reformatted the design document into a wikiwriter generated format suitable to the Liberty Basic Newsletter. You can get the original version in zip format from Bill's website: http://members.shaw.ca/bsimser/webdesign/default.htm
“Something funny here!”™
All work Copyright © 200x by Your Company Name
Written by Chris Taylor. Updated, Web-ified, and packaged by Bil Simser
Version 1.1
Tuesday, July 08, 2003
Philosophy
Philosophical point #1
Philosophical point #2
Philosophical point #3
Common Questions
What is the game?
What are the goals of the game?
Why create this game?
Who is this game for?
Where does the game take place?
What do I control?
How many characters do I control?
What is the main focus?
What’s different?
General Features
Multiplayer Features
Editor
Gameplay
Overview
World Feature #1
World Feature #2
The Physical World
Overview
Key Locations
Travel
Scale
Objects
Weather
Day and Night
Time
Rendering System
Overview
2D/3D Rendering
Camera
Overview
Camera Detail #1
Camera Detail #2
Game Engine
Overview
Game Engine Detail #1
Water
Collision Detection
Lighting Models
Overview
Lighting Model Detail #1
Lighting Model Detail #2
Overview
World Layout Detail #1
World Layout Detail #2
Overview
Creating a Character
Enemies and Monsters
Overview
User Interface Detail #1
User Interface Detail #2
Overview
Weapons Details #1
Weapons Details #2
Overview
Red Book Audio
3D Sound
Sound Design
Overview
Single Player Game Detail #1
Single Player Game Detail #2
Story
Hours of Gameplay
Victory Conditions
Overview
Max Players
Servers
Customization
Internet
Gaming Sites
Persistence
Saving and Loading
Overview
Character Rendering Detail #1
Character Rendering Detail #2
Overview
World Editing Detail #1
World Editing Detail #2
Overview
Junk I am working on…
Crazy Idea #1
Crazy Idea #2
XYZ Appendix
Objects Appendix
User Interface Appendix
Networking Appendix
Character Rendering and Animation Appendix
Story Appendix
Template Contents:
Main Page | Game Overview | Feature Set | The Game World/World Layout
Game Characters/User Interface/Weapons | Musical Scores/Sound Effects
Single Player/Multi-Player Game | Character Rendering/World Editing/Extra Stuff
Appendix | Return to the Issue# 129 Home